| In game controls |
| +commandmenu |
brings up option menu (change team, weapon etc) |
| +stunt |
the Stunt button, used for dives, etc. |
| +change |
brings up the weapon selection menu, enter is always bound to this. |
| spectate |
become a spectator, even in LMS or DM |
| tkok |
forgive a teamkill |
| heal |
used to bandage your wounds if bleeding/limping |
| dropitem |
drop your current special item |
| useitem |
switch your special item on/off |
| ignoremode |
Cycle through ignore modes (broadcast, broadcast & radio, all or none) |
| gesture <animation> |
do this gesture
(for making custom shortcuts etc)
valid gestures : point_forward, point_up, wave_forward, wave_stop, flipoff, taunt & salute
|
| Weapon controls |
| weapon |
helpful command for :
a) switching to or between unique weapons
b) unzooming
c) putting pin back in an armed grenade
d) switching to last used weapon
|
| dropweapon |
Drops your current weapon and draws a different weapon, usually a single pistol |
| weapon_fists |
Kung Fu mode :) |
| weapon_knife |
Knife |
| weapon_frag |
Grenade |
| weapon_beretta |
Single Beretta |
| weapon_colt |
Single Colt 1911 |
| weapon_saa |
Single Colt SAA |
| weapon_anaconda |
.44 Magnum |
| weapon_de50 |
Desert Eagle |
| weapon_akimbob |
Akimbo Berettas |
| weapon_akimcolt |
Akimbo Colt 1911 |
| weapon_akimsaa |
Akimbo Colt SAA |
| weapon_hkmp5 |
MP5K Submachine gun |
| weapon_m4 |
M4 Assault Rifle |
| weapon_handcannon |
Handcannon |
| weapon_ithaca |
Shotgun |
| weapon_msg90 |
MSG90 Semi-Auto Sniper Rifle |
| weapon_50cal |
.50cal Bolt-Action Sniper Rifle |
| Radio/talk variable binds |
| radio <sentence> |
radio this message to your teammates directly, valid <sentences> are (explanation in brackets):
0 to 10 ("One", "Two" etc.)
back ("Back)
backup ("Need Backup")
cover ("Cover me")
down ("Down")
enemyd ("Enemy down!")
enemys ("Enemy spotted!")
forward ("Forward")
go ("GO!")
im_hit ("I'm hit!")
left ("Left")
rdeath ("AAArghhglhlh", you can use this one to go along with your "I'm dying at %L" text message)
reportin ("Reporting in")
right ("Right")
taking_f ("Taking fire!")
teamdown ("Teammate down")
treport ("Team! report in!")
up ("Up")
examples:
radio im_hit cover (would output "I'm hit! Cover me!")
radio go up (would output "Go up", ya who would've guessed)
|
say_team %K flag (Directors Cut) |
Adds current number of kills to message
eg. say_team "Got %K !" would come out as "Player [TEAM] : Got 2 kills!"
|
say_team %A flag (Directors Cut) |
Adds current amount of ammo to message
eg. say_team "Got %A left!" would come out as "Player [TEAM] : Got 5 rounds of ammo left!"
|
say_team %T flag (Directors Cut) |
Adds current teamname to message
eg. say_team "%T follow me!" would come out as "Player [TEAM] : TEAM follow me!"
|
| say_team %L flag |
add location information to message
eg. say_team "Taking fire near %L" would come out as "Player [TEAM] : Taking fire near East Avenue"
|
| say_team %V flag |
add ident information to message
eg. say_team "I can see %V sitting on his arse" would come out as "Player [TEAM] : I can see Agent Smith sitting on his arse"
|
| say_team %O flag |
add ident location information to message
eg. say_team "Enemy %V spotted near %O" would come out as "Player [TEAM] : Enemy Agent Smith spotted near East Avenue" |
| say_team %W flag |
add weaponname information to message
eg. say_team "I'm using a %w" would come out as "Player [TEAM] : I'm using a shotgun" |
| say_team %I flag |
add itemname information to message
eg. say_team "I'm have a %i" would come out as "Player [TEAM] : I'm have a laser sight" |
| say_team %H flag |
add health information to message
eg. say_team "I'm on %h" would come out as "Player [TEAM] : I'm on 50% health" |
| Client options (cl_vars) |
crosshair_dynamic (Directors Cut) |
Dynamic crosshair 0 = off 1 = fancy dynamic crosshair 2 = dynamic crosshair without rate of fire adjustment 3 = round.. thingy |
crosshair_dynamic_color (Directors Cut) |
Dynamic crosshair color Range: 0-8 |
crosshair_dynamic_alpha (Directors Cut) |
Dynamic crosshair alpha (transparency) Range: 0-255 |
select_empty_weapons (Directors Cut) |
Allow weapon cycling to select empty weapon 1 = on 0 = off |
| cl_screentilt |
Screen tilt (when moving left and right) Range: 0-8 |
| cl_bodystay |
0 = infinite, any other number = time in seconds |
| cl_menubars |
0 = no more menu bars |
| eyecandy |
how much gore/sfx is in the game |
| Server options (sv_vars) |
sv_alltalk (Directors Cut) |
Allow voice comms between opposing teams 0=off 1=on |
| sv_floodcount |
amount of sentences the player can say in x amount of time |
| sv_floodtime |
determines the x in the line above. |
| sv_forcebalance |
Only allows you to join the team with less players |