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FAQ
www.goldeneye-mod.net
This is a list of
frequently asked questions that we get concerning the mod. Be sure to
read it before you email us with questions.
Why
make this mod!? The N64 game is good enough!
Some people have asked us this before, and all we can say is then
don't play our mod. Many mods out there have tons of features and
many fancy things, but they aren't fun. Our mod is fairly simple
and is lots of fun we believe. Of course, most of it was based off
the N64 game so we can't take credit for originality, but we still did
all the work in the mod. We realize you could play the N64 version
if you wanted to, but we mainly made the mod because we thought it would
be cool to play the game on a platform such as Half-Life that has so
many players. Just go play a quick game of deathmatch to 15 kills
and see if you don't have fun.
This
mod doesn't feel like the N64 game! Why not!?
Many players are upset that this mod fails to capture the N64
Goldeneye feel. That is debatable, but in general maybe it
doesn't. The goal wasn't to capture the feel. The goal was
to have memorable levels, weapons, and gameplay options from the N64
game. Many players spent hours playing the N64 game, and by
playing this mod they can recapture some of those experiences. We
think we have succeeded in doing this, but we are continually improving
the mod to make it higher quality. So basically, don't yell at us
for not making a clone. We didn't want to.
How
do I add a bot to the game?
In order to add a bot, run a LAN game and once you join the game
you lower the console by hitting the "~" key. Then you can
type in the command "addbot" that will add a bot at random. If
you wish to add a bot with a certain model, name, and skill level you
can do the following: "addbot 007 James 1". That will add a
bot with the model 007 the name of the bot will be "James" and
his skill level will be 1. You can use the number 1 - 5 for skills. 1 is
the hardest skill level and 5 is the easiest, 3 would be the medium.
For more info please visit
the bots page in this manual.
What's
the deal with this botcam and how do I use it ?
To use the botcam you must first have a bot in the game (see
above). Once you have a bot in the game lower the console the
"~" key. Type "botcam name". Name would be the name
of the bot you wish to track. So "botcam James" to track
a bot named "James".
Is
their anyway not to have the bots attack?
Yes there is, lower the console and type "botdontshoot
1". Now bots won't attack but they will still walk around like
normal. Make bots shoot again by typing "botdontshoot
0".
Why
can't you disable jumping?
The engine for the N64 game didn't support jumping and that's why
it wasn't added in the game, not because jumping was considered bad.
Apparently, in the sequel "Perfect Dark" you can jump. So
clearly, jumping is good. Anyone who dislikes jumping most likely
doesn't like mice either.
Is
map xxx being made now?
Chances are yes, but if would like to map one go ahead. Just
because we may be mapping one doesn't mean it's the one we will use.
Yes, Brumbek is a very talented mapper but he doesn't have time to do
all the maps. If you want to make a map be my guest, who knows we may
even use it if you let us know.
Can I
make maps for you?
Yes you can! We encourage it! Email Connery
when you complete a map or if you have questions. DO NOT email him
or anyone on the team asking *how* to make maps. Go to the Half-Life
Editing Resource Center for mapping help.
Can I
help you guys make the mod?
We currently do not need any help. But thanks for offering.
Are
you going to include <gun> in the beta?
Whatever makes it into the mod, will be what makes it. :)
Please don't ask for a certain gun, we are VERY aware people want lots
of guns.
What
about gadgets?
We plan on having mines (all 3), the Golden Gun, and a couple
other things. But that will be for Beta 2 most likely.
I
want to make a mod. Where do I start?
Wavelength
is an absolutely killer site for mod tutorials and files. Half-Life
Editing Resource Center is a site that our team swears by as well.
What
tools do you use to build the project?
We use Worldcraft 3.3 for mapping. It can be found at Wavelength.
We use 3D Studio MAX
and MilkShape
3D for 3D modeling and animating. We use Photoshop
and Paint Shop Pro
for 2D Art. We had a semi-professional web designer named c4rnag3
make our web page (he uses notepad for the HTML and Photoshop for the
images, with no filters).
Is
this a single player or multiplayer mod?
The project is multiplayer. It also includes bots, allowing
for "single player" play in the multiplayer environment.
Due to engine limitations, some maps may be absent as well (i.e.
Surface, don't email us telling us to make these maps, if you really
want them, make them yourself and send them to us).
What
sorts of things will set the project apart from straight DM?
Gameplay modes such as teamplay with rounds, and the new
Espionage mode are included. Certain server variables alter maps
so that only one class of gun will spawn in the map (arranged by HUD
slot) allowing for the familiar "Power Weapons, "
"Pistols," etc. modes of play. This feature will be in
Beta 2 most likely.
We hope that answers your
questions! If not, then mail Connery
and he'll get back to you ASAP.
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