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README
www.goldeneye-mod.net
Version Beta 1.7
November 5th, 2000
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Beta 1.7 Changes
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1. Fixed ge2_ and ge3_
spawning issues and not being able to join the game.
2. Added timelimit to cloaker item for ge3_ maps.
3. Fixed several ge3_ round bugs and a crash bug.
4. Other misc. code things.
5. Made new crosshairs for every gun.
6. Fixed DD44 weapon problem in "ge_stack" level.
7. Recompiled "ge_slums" level to be more balanced.
8. Added new menu.
9. Slightly changed Cougar Magnum model.
NOTE: Below are the
changes/additions/bug fixes for Beta 1.6.
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Additions
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1. Added AR33 assualt rifle, throwing knives, and new Sniper Rifle.
2. Added espionage "ge3" gameplay mode.
3. Added ge_cradle, and ge3_bunker levels.
4. Fixed tons of bugs.
5. Custom player animations for weapon holding and firing weapons and
pain animations when shot.
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Changes
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1. Slightly tweaked almost every weapon model.
2. All levels recompiled to fix minor issues and add new guns.
3. Better sounds for many guns.
4. Replaced the deagle with the new cougar.
5. AK-47 renamed to KF7 Soviet.
6. Removed the VEPR for the new Sniper Rifle.
7. Many other revisions made.
8. Tons of other things, way too many to list.
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Known Bugs/Issues
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1. Some sounds don't play for the weapon animations at the right time or
at all.
2. Round clock in ge2 maps will freeze upon changelevels.
3. Players often appear to be "ice skating" or sliding when
they are moving and taking damage.
4. The throwing knives need tweaking.
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Contact Info
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1. Please e-mail Biggs at biggs@goldeneye-mod.net with any coding
problems or bugs.
2. Please e-mail Connery at connery@goldeneye-mod.net with any other
questions or concerns.
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Credits
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GOLDENEYE TEAM
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Biggs: Programmer.
He coded everything for the mod!
Brumbek: Modeled
and skinned every weapon, and several player models. Made
all the custom animations. Created every level except
ge3_bunker. Created custom textures for the levels.
Made several sounds for the mod. Made the sprites, and
menu art.
Connery: Public
relations guy. |
CONTRIBUTORS
Jobabob: Helped with the layout
for the Egyptian map.
Rpliving: Helped with the layout for the Full Archives teamplay
map (ge2_archives_full).
Apollo: He helped playtest. And made old 006 model not
used anymore.
Fes: Made the old RC-P90 skin not used anymore.
Rainey: Modeled the old RC-P90. Helped with gun sounds.
Corkscrew: Helped with sounds.
Morpheous: Helped with Goldeneye textures.
God*Killer: Made some character skins for us.
Pepsi: Menu graphics and logo.
Funz: Made the P99 model.
Locknut: Made the textures in the ge2_streets map.
AdiAndi: Made the Xenia character model and the old Boris model
not used anymore.
Gemma: Made weapon sounds for us.
Malakili: Made weapon sounds for us. Plus just helpful in many
other areas.
Murray Christian (contact: fluxion@ii.net): Made the
"c2nite" sky on the ge2_streets map.
Judgerama: Made the old complex map not used anymore.
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SPECIAL THANKS
Strife for being really awesome
and running the 007 Heaven fan site and a server. And just for
helping out when needed. Visit 007
Heaven now!
BigGuy for helping with many miscellaneous bugs and for doing
80% of the clock. Visit his site at hlpp.valveworld.com.
Razer from ant.com for hosting a FTP and GE server for us.
Thanks bud! |
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