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FAQ
www.goldeneye-mod.net

This is a list of frequently asked questions that we get concerning the mod. Be sure to read it before you email us with questions.

Why make this mod!?  The N64 game is good enough!
Some people have asked us this before, and all we can say is then don't play our mod.  Many mods out there have tons of features and many fancy things, but they aren't fun.  Our mod is fairly simple and is lots of fun we believe.  Of course, most of it was based off the N64 game so we can't take credit for originality, but we still did all the work in the mod.  We realize you could play the N64 version if you wanted to, but we mainly made the mod because we thought it would be cool to play the game on a platform such as Half-Life that has so many players.  Just go play a quick game of deathmatch to 15 kills and see if you don't have fun.

This mod doesn't feel like the N64 game!  Why not!?
Many players are upset that this mod fails to capture the N64 Goldeneye feel.  That is debatable, but in general maybe it doesn't.  The goal wasn't to capture the feel.  The goal was to have memorable levels, weapons, and gameplay options from the N64 game.  Many players spent hours playing the N64 game, and by playing this mod they can recapture some of those experiences.  We think we have succeeded in doing this, but we are continually improving the mod to make it higher quality.  So basically, don't yell at us for not making a clone.  We didn't want to.

How do I add a bot to the game?
In order to add a bot, run a LAN game and once you join the game you lower the console by hitting the "~" key. Then you can type in the command "addbot" that will add a bot at random. If you wish to add a bot with a certain model, name, and skill level you can do the following: "addbot 007 James 1". That will add a bot with the model 007 the name of the bot will be "James" and his skill level will be 1. You can use the number 1 - 5 for skills. 1 is the hardest skill level and 5 is the easiest, 3 would be the medium.

For more info please visit the bots page in this manual.

What's the deal with this botcam and how do I use it ?
To use the botcam you must first have a bot in the game (see above). Once you have a bot in the game lower the console the "~" key. Type "botcam name". Name would be the name of the bot you wish to track.  So "botcam James" to track a bot named "James".

Is their anyway not to have the bots attack?
Yes there is, lower the console and type "botdontshoot 1". Now bots won't attack but they will still walk around like normal.  Make bots shoot again by typing "botdontshoot 0".

Why can't you disable jumping?
The engine for the N64 game didn't support jumping and that's why it wasn't added in the game, not because jumping was considered bad. Apparently, in the sequel "Perfect Dark" you can jump. So clearly, jumping is good.  Anyone who dislikes jumping most likely doesn't like mice either.

Is map xxx being made now?
Chances are yes, but if would like to map one go ahead. Just because we may be mapping one doesn't mean it's the one we will use. Yes, Brumbek is a very talented mapper but he doesn't have time to do all the maps. If you want to make a map be my guest, who knows we may even use it if you let us know.

Can I make maps for you?
Yes you can!  We encourage it! Email Connery when you complete a map or if you have questions.  DO NOT email him or anyone on the team asking *how* to make maps.  Go to the Half-Life Editing Resource Center for mapping help.

Can I help you guys make the mod?
We currently do not need any help.  But thanks for offering.

Are you going to include <gun> in the beta?
Whatever makes it into the mod, will be what makes it. :)  Please don't ask for a certain gun, we are VERY aware people want lots of guns.

What about gadgets?
We plan on having mines (all 3), the Golden Gun, and a couple other things.  But that will be for Beta 2 most likely.

I want to make a mod.  Where do I start?
Wavelength is an absolutely killer site for mod tutorials and files.  Half-Life Editing Resource Center is a site that our team swears by as well.

What tools do you use to build the project?
We use Worldcraft 3.3 for mapping.  It can be found at Wavelength.  We use 3D Studio MAX and MilkShape 3D for 3D modeling and animating.   We use Photoshop and Paint Shop Pro for 2D Art.  We had a semi-professional web designer named c4rnag3 make our web page (he uses notepad for the HTML and Photoshop for the images, with no filters).

Is this a single player or multiplayer mod?
The project is multiplayer.  It also includes bots, allowing for "single player" play in the multiplayer environment.  Due to engine limitations, some maps may be absent as well (i.e. Surface, don't email us telling us to make these maps, if you really want them, make them yourself and send them to us).

What sorts of things will set the project apart from straight DM?
Gameplay modes such as teamplay with rounds, and the new Espionage mode are included.  Certain server variables alter maps so that only one class of gun will spawn in the map (arranged by HUD slot) allowing for the familiar "Power Weapons, " "Pistols," etc. modes of play.  This feature will be in Beta 2 most likely.

We hope that answers your questions!  If not, then mail Connery and he'll get back to you ASAP.

Gun symbol logo © 1962 Danjaq Inc. and United Artists Corporation. Goldeneye ©1995 Danjaq Inc. and United Artists Pictures Inc.
All other unmentioned 007 insignia is © their respective owners. All rights reserved.